自定义盔甲
最后更新于
该教程中提供一个示例配置,用于创建包含所有部件的完整盔甲:头盔、胸甲、护腿和靴子. 这是个没有自定义材质的盔甲,该盔甲由 ItemsAdder 根据您指定的颜色生成.
items:
ruby_head:
display_name: Ruby helmet
permission: rubyarmor
resource:
generate: true
durability:
max_custom_durability: 275
specific_properties:
armor:
slot: head
color: ff0000
attribute_modifiers:
head:
armor: 9
armorToughness: 1
ruby_chest:
display_name: Ruby chestplate
permission: rubyarmor
resource:
generate: true
durability:
max_custom_durability: 400
specific_properties:
armor:
slot: chest
color: ff0000
attribute_modifiers:
chest:
armor: 7
armorToughness: 1
ruby_legs:
display_name: Ruby leggings
permission: rubyarmor
resource:
generate: true
durability:
max_custom_durability: 375
specific_properties:
armor:
slot: legs
color: ff0000
attribute_modifiers:
legs:
armor: 5
armorToughness: 1
ruby_boots:
display_name: Ruby boots
permission: rubyarmor
resource:
generate: true
durability:
max_custom_durability: 325
specific_properties:
armor:
slot: FEET
color: ff0000
attribute_modifiers:
feet:
armor: 3
armorToughness: 1
items:
custom_helmet:
display_name: "Custom Helmet"
permission: armors.custom_helmet
resource:
generate: true
textures:
- "item/custom_helmet"
items:
custom_helmet:
display_name: "Custom Helmet"
permission: armors.custom_helmet
resource:
generate: false
model_path: "item/custom_helmet"
要为盔甲物品应用自定义材质,你必须指定材质或模型(就像其他自定义物品一样)
更新版本至 ItemsAdder 2.4.17+